Shove Knight
Made in 45 hours for McGameJam 2021 (Team 10).
Solve puzzles as you navigate deeper into the perplexing manor. Help Shove Knight shove his way through levels and grab all the keys before making a mad dash back to the starting portal.
Theme for the jam was "unintended consequences". We designed our levels in such a way that players have to consider their path since this has a direct impact on the level itself (platforms getting destroyed). The disappearing platforms are a double edged sword, offering opportunities to shove enemies into the void but also restricting your own movement
CONTROLS
WASD to move
Z to undo, R to restart
ESC to open pause screen
CREDITS
Code: VortexB
Art: Huetimes3
Level Design: VortexB, Huetimes3
Special thanks to jnnwn#0590 for her awesome fanart! Check out her other works : http://www.jeanniew.myportfolio.com/
Assets Used:
All sounds except music are taken from a license of asset pack found here: https://www.gamemasteraudio.com/
All other assets were made by @_VortexB or @HueTimes3 within the 48 hours
Tools Used:
Aseprite: https://www.aseprite.org/
Waveform free: https://www.tracktion.com/products/waveform-free
Unity: https://unity.com/
Download
Install instructions
Windows version available for better framerate
Leave a comment
Log in with itch.io to leave a comment.